Hey hey! I'm Nathan, a technical sound designer & composer for games currently based in the Netherlands. I have a passion for creating gameplay that "clicks" by using synchronicity between music, gameplay and systems. I also believe this works out best when closely working together with a team of gamedevs to achieve this.
I studied Music & Technology at the University of the Arts Utrecht, where my focus was to be a composer for games. During the study, my interests spread to designing music systems and arranging voice acting as well. Currently I'm close to completing the Master of Music Pathway Music Design, also at the University of the Arts Utrecht, where I developed my specialty by exploring that broad range of interests.
When I'm not working on games, I indulge in composing metal, shredding on guitar, bouldering and playing games.
Reaper, Sibelius, MuseScore, Max MSP, Adobe Premiere
Unity, Basic C#, FMOD, Wwise
GitHub, Slack, Trello, Milanote
Wake me up in the middle of the night if you are considering to have me:
- Make music for a 2D fighter
- Do technical sound design and/or music for a rhythm game
- Do music, voice directing, technical sound design (or all 3) on a soulslike
- Do any work on an MMORPG
- Create a music focussed player experiece